There’s something very enticing.

In the Ishalgen Prison Camp there something far more valuable than the Ancestor accessories. The [%dic:STR_DIC_I_QUEST_2004a].

The cube itself is already valuable, but it is supposed to also be filled with gold and silver.

This is our target.

It’s no secret anymore that this cube is located there. Everyone around here knows about it.

You keep listening.

We’ve the ghost alone to thank for the cube staying in the grave for so long.

It’s appearance freezes the blood of all who dare to touch the tombstone. It requires a good deal of courage, just to disturb it...

Better hands on than hands off!

But remember: the cube is no use to the dead.

It should be put to good use before it rots away in there.

You keep listening.

Think of it as a warm up; in any case you’ll have defeated the ghost of the Prison Camp!

Simplay follow my instructions step by step.

Go to the Ishalgen Prison Camp and knock on the tombstones. When you find the right tombstone the ghost will attack you. Defeat it and bring me the [%dic:STR_DIC_I_QUEST_2004a].

There’s just one small problem... we don’t know which grave the cube is in.

But I’m sure you don’t mind knocking on all the graves, right?

You end the conversation.

All you have to do is head to [%dic:STR_DIC_FLA187] and knock on the tombstones...

... until you find the right tombstone and take the Magic Cube from the ghost.

It can’t be that difficult.

Go back and get the Cube!

And soon we'll be swimming in Kinah.

You end the conversation.

That went quicker than I thought it would!

You didn’t give that ghost a minute!

Of course, I expected nothing less from you.

Very well, do you have the [%dic:STR_DIC_I_QUEST_2004a] with you?

You hand him the Magic Cube.

All you have to do is head to [%dic:STR_DIC_FLA187] and knock on the tombstones...

... until you find the right tombstone and take the Magic Cube from the ghost.

It can’t be that difficult.

Go back and get the Cube!

And soon we'll be swimming in Kinah.

You end the conversation.

Take a look at that, so that’s a [%dic:STR_DIC_I_QUEST_2004a]!

It sparkles so nicely... I bet it’s worth a bucketload.

Let’s look at what’s inside!

So, erm, how do we open it? I don’t see a latch.

You try.

You say that you can’t do it either.

Darn it! The [%dic:STR_DIC_I_QUEST_2004a] is just sitting there and we can’t get it open.

They say that there is a special power required to open it... none in all of Ishalgen had such a power.

What do we do?

(Brow furrows) Ugh!

You ask if he has come up with anything smart.

If you follow the small path out of the Ishalgen Prison Camp to the hill, you will get to the Forsaken Hollow. There, locked within a crystal, is a Daeva called [%dic:STR_DIC_LA421].

He had a tremendous reputation in Pandaemonium, till he fell in disgrace and was banished at the request of the five lords.

It is said he is choleric and uncooperative, yet... we have no time to lose.

He is supposedly bound within this crystal to contain his power. Take the cube to him and try to convince him to help you.

If we can’t open the cube, all this will have been for nothing.

You end the conversation.

I already heard about the ruckus in the cemetery.

So you are the troublemaker who wishes to steal from the dead.

And now you ask that I open the cube for you, thief?

You nod.

A greedy thief indeed!

On the other hand, it could be useful for me...

Do this for me first.

A little way down, you will come across some [plur][%dic:STR_DIC_M_SpakleD_7_n]. Defeat them.

They cause so much disturbance, it is enough to make you roll in your grave.

If you manage to facilitate some silence, I will hear your request.

You end the conversation.

Did you defeat the [plur][%dic:STR_DIC_M_SpakleD_7_n]?

Say yes, or I see no future for you in the business of thievery.

You give your report.

Wonderful, you defeated the [plur][%dic:STR_DIC_M_SpakleD_7_n] and need not find a new career for yourselves, hmm.

You have fulfilled your obligation to me, so I will now open the cube for you.

There is nothing easier for a Daeva such as myself. I only need regulate the Aether flow.

There is no mechanism needed for this.

Now get out of my sight.

You end the conversation.

How did it go?

Did he open the [%dic:STR_DIC_I_QUEST_2004a]?

I was worried you would come back empty-handed.

You hand him the opened Magic Cube.

F-form completed!

Jewels, accessories, weapons...!

I wanted to share it like siblings, but that is way too big a number! To the boss it goes.

Wait, let’s keep a bit for us. This is for you.

Talk to [%dic:STR_DIC_LA415].

Defeat the attacking ghost that appears when you knock on the [%dic:STR_DIC_E_Arsenious] and bring the treasure you find to [%dic:STR_DIC_LA415].

[%collectitem]

Bring the [%dic:STR_DIC_I_QUEST_2004a] to [%dic:STR_DIC_LA421].

Defeat the [plur][%dic:STR_DIC_MLA357] ([%11]/3).

Talk to [%dic:STR_DIC_LA421].

Talk to [%dic:STR_DIC_LA415].

Command: Find the rare ancient treasure that Derot is searching for.

You knocked on the grave stone in the cemetery, just as Derot requested. An old ghost then appeared above it. You defeated the ghost and took the Magic Cube from him.

But as you cannot open the cube however, you needed to ask Munin for help. He promised to help you if you took out some Sparkles for him.

After you defeated the Sparkles, Munin opened the cube as promised. It was full of valuable treasures! To be sure not to anger Ulgorn, Derot decided to report the treasure find to him.

Order: [%questname] Progress: [%questname]