Impetusium is a strategically indispensable location for keeping the Mau in check because it is right next to [%dic:STR_DIC_W_DF1A_30].
But, much to my dismay, developments there have stopped. Some disturbance woke the [%dic:STR_DIC_M_UndeadD_18_An]s and they attacked the construction workers. The Spirits are out for revenge after the Mau wiped them out--and apparently they don't realize that we are not Mau.
I don't have time for these setbacks. I need you to get rid of the Hero Spirits so we can get back to work. They're wandering around Impetusium, but since they're Spirits, killing them does not completely do the job. Nonetheless, we need to at least impede them so we can resume reconstruction.
I appreciate your efforts, although it is only a temporary solution.
Now we have only a million-minus-one tasks to complete...until the Spirits reconstitute themselves, that is. Then we're back where we started.
But we can make progress if we appease the Hero Spirits. And to do that, we must make it impossible for the Mau to summon the ancient Heroes' most hated foe: Umkata.
I sent a message to the fortress and Centurion Morn came up with a plan.
The Mau chieftain, [%dic:STR_DIC_M_LycanFighterSQ_18_An], was notorious for his ferocity and bravery. The present-day Mau revere him and could theoretically summon Umkata's ghost.
The Hero Spirits died at Umkata's claws, so they're determined to prevent his reawakening. But if we--or you, to be precise--summon Umkata's ghost and destroy it while it's still weak, then the ancient Heroes might rest in peace.
The Hero Spirits are locked into a cycle of destiny with Umkata--while they're determined to stop the Mau, they can't actually destroy him because that would break the cycle.
But you stand outside the cycle--you can destroy Umkata's ghost forever.
To summon Umkata, you have to make an offering of [%dic:STR_DIC_E_18] at [%dic:STR_DIC_E_19]. Morn and I figured out what the three objects are: the bones of Umkata, his weapon, and his ceremonial earrings. Gather these Tokens, awaken Umkata, and get rid of him forever.
We're fairly sure one of the [%dic:STR_DIC_M_LycanWarriorS_18_Ae]s or [%dic:STR_DIC_M_LycanHunterS_17_An]s in the Black Claw village must have [%dic:STR_DIC_I_QUEST_2018A].
[%dic:STR_DIC_E_20]--with his earrings inside--is on a ledge somewhere north of the Impetusium. It's guarded by ghosts, so be careful.
We're also told that either [%dic:STR_DIC_M_AElemental1stD_18_An]s or [%dic:STR_DIC_M_AElemental2ndD_18_An]s stole [%dic:STR_DIC_I_QUEST_2018C] from the Mau, which is why they haven't summoned Umkata themselves.
When you have all three, go to the shore south of Impetusium and find [%dic:STR_DIC_E_19]. If you offer [%dic:STR_DIC_E_18] at his grave, he will awaken. That's the moment to strike.
(The tombstone emits a low, throbbing hum.)
(To summon Umkata, place the three objects in front of the tombstone.)
Were you successful?
It seems the Hero Spirits have calmed a bit.
Tell me what happened.
Well done, [%username]. The Hero Spirits should rest now and I can start hiring workers again.
Best of all, I get to report success to Commander Suthran. Soon we'll be back on schedule!
Here's a gift. It's my way of saying thanks for making this enormous reconstruction...well, a little less enormous, at any rate.
Get rid of [%dic:STR_DIC_M_UndeadD_18_An]s. ([%2]/3).
Return to [%dic:STR_DIC_N_Gulkalla].
Take [%dic:STR_DIC_I_quest_24114all] to [%dic:STR_DIC_E_19] to wake and destroy his spirit.
[%collectitem]Report back to [%dic:STR_DIC_N_Gulkalla].
Meet [%dic:STR_DIC_N_Gulkalla] and help him reconstruct Impetusium.
Gulkalla's mission is to reconstruct Impetusium, but most of his laborers fled after Hero Spirits attacked them. You disrupted the spirits for Gulkalla, who figured out why the spirits rose from the dead and how to send them back to the Aether.
As Gulkalla requested, you obtained the items used to summon the ghost of the ancient Mau chieftain Umkata. You destroyed Umkata's spirit so the Hero Spirits could rest in peace.