There is no place in Gelkmaros that is more abundant in Aether, and so the 1st Pandaemonium Research Center has been searching for ways to gather as much of it as possible.
There have been some unexpected challenges in our work, though. We're short-handed, and fearsome creatures keep attacking our outpost. We've been fortunate to gather Aether energy from Krug Basin, but purifying it for use in aethercannons isn't an easy job.
The 1st Pandaemonium Research Center is full of talented researchers—we're all scientists and intellectuals— but the brigade general seems to expect more from us.
He believes we are also fierce warriors and skilled engineers, capable of fighting off any threat and fixing even the most complex machines.
Of course not! Nobody's good at everything. There's always a limit to one's abilities.
Even you—I've heard that you haven't had any Aether sickness since arriving here, and that you took out a bunch of Balaur singlehandedly, but I'm sure there are things you can't do.
I'm not trying to be rude, of course. In fact, we could really use your help at our Campsite.
Haha! I like your sense of humor.
In Balaurea, there are many places with strong air currents. They're called Wind Roads, and they're the fastest way to get to the Research Campsite.
Wind Maintenance Soldier [%dic:STR_DIC_N_DF4_Bezatik_E] will be able to tell you how to use the Wind Roads. Head to the Campsite when you're finished.
It's not the size of your wings that matter, it's what you do with them!
Haha...I'm hilarious.
Oh...right, the Wind Roads.
I thought you already knew about them. Well, even if you already knew, Bezatik told me to tell you again, so here goes.
There are strong air currents that criss-cross all across Balaurea. These make flight swift and simple, and if you know them well, you can reach far-off and elevated places.
Just watch out, because if you're not careful might just crash someplace weird.
You're going to try it out, right?
It's easier to learn by doing than just listening, in my opinion.
There is a wind road that starts here at the fortress. Its currents end at the Netherworld of Earth, so you'll need to switch over quickly.
Take that road to Antagor Canyon, which will eventually put you near the Aether Research Group Campsite. From there, you can meet [%dic:STR_DIC_N_Irkale].
Good luck, and don't die!
I'm surprised to see an unfamiliar face here. Have you not happened to some other members of the Fatebound Legion?
Many legionnares have been attacked by strange, Aether-addled insects in the nearby hollow.
If I were you, I'd get out of here as soon as possible.
[%dic:STR_DIC_N_Riati] sent you?
Well, that changes things. I’m sorry. I hope I didn't offend you. I’m just a little wary since so many Daevas have already gotten hurt.
If Riati sent you, they must believe you can take care of yourself. I can explain a little more about what we need here in just a moment.
Speak with [%dic:STR_DIC_N_Riati] who belongs to the 1st Pandaemonium Research Center.
Speak with [%dic:STR_DIC_N_DF4_Bezatik_E]
Take the Wind Road at Gelkmaros Fortress.
Take the Wind Road at Netherworld of Earth.
Take the Wind Road at Antagor Canyon and keep moving.
Speak [%dic:STR_DIC_N_Irkale] who belongs to the 1st Pandaemonium Research Center.
Follow the Wind Road to the Aether Research Group Campsite.
Riati, a member of the 1st Pandaemonium Research Center, said the Aether Research Group Campsite is short-handed and asked for your help.
To reach the Aether Research Group Campsite, you met Wind Maintenance Soldier Bezatik and learned about Wind Roads.
You followed the Gelkmaros Wind Road to the Aether Research Group Campsite and met Irkale.