Krall are curious beasts, don't you think, [%username]?
They squabble amongst themselves day and night. Fights are common among the low ranks, presumably as peons make names for themselves. Even so, they are capable, highly skilled aggressors when properly organised.
It seems another attack is brewing, actually....
I know some Krallic, enough to work out their mood and some of the orders. It's a curious language, blunt and coarse. They have many terms where we would have one, or one term where we'd use several.
In any case, I have a proposal. I think we should change tactics and attack the Outpost. If my theory is correct, the Krall only attack when they have sufficient numbers.
By attacking, we could constantly thin their own numbers, thereby ending these raids on the citadel!
Go to the Tursin Outpost and eliminate the [plur][%dic:STR_DIC_MLA60] and [plur][%dic:STR_DIC_MLA27_1].
Five of each should be enough to make them change their strategy and get them to refrain from attacking the Verteron Citadel.
Good, [%username]!
Go straight to the Tursin Outpost and eliminate them.
Oh yes, there's one more thing I need to say: It's dangerous to go there alone. One Krall alone is a threat, but there's a whole nest there.
So you should take your comrades with you.
If you take a few of them with you, then 5 [plur][%dic:STR_DIC_MLA60] and 5 [plur][%dic:STR_DIC_MLA27_1] will be child's play.
Then return to me and give me your report. I'll then give you your reward.
I understand--it's a lot to ask.
If you change your mind, then please return to me. The Krall aren't leaving. If you want to rise to command, this is a great chance to learn the tactics that turn a mob of soldiers into an army!
Back so soon, and still breathing?
You and your allies struck the Krall outpost, [%username]? Did you complete the task I set you?
That's why I chose you to help me with my research!
I'd heard of your exploits from associates both here and in Sanctum. When you arrived here, I knew I had to call on you. You've lived up to the rumours: you're a gifted [%userclass] indeed. Ariel herself smiles on such devotion and valor, and you have my gratitude, too.
I think Verteron Citadel can breathe easier for a little while; the Krall need time to replace those you've slain. If this quiets them, as I expect, I'll put my case to Sanctum to change our standing orders. Faith and arms!
Go after the Krall from the [%dic:STR_DIC_FLA22].
[%dic:STR_DIC_MLA60] ([%2]/5)
[%dic:STR_DIC_MLA27_1] ([%5]/5)
Talk to [%dic:STR_DIC_LA39]%.
The Tursin Krall are waiting for a chance to penetrate the Verteron Fortress. Kill the Krall from the Tursin Outpost and receive a special reward from Meteina.
Meteina believes Krall attack whenever their camps are overcrowded. To prevent raids on the citadel, she wants to mount her own attack on Tursin Outpost.
You gathered allies, raided the Krall as Meteina suggested, and received a special reward.