Add SimpleTalk, SimpleUseItem function

You can add several NPCs in just one step.

Regardless of the number of steps, up to 30 NPCs can be entered.

Within a single the sequence of the conversation is unimportant.

Collect items, Output Motion all move the same.

You nod.

Following the order of the NPCs, which are entered in the Excel spreadsheet independently of the step, a select_talknpc01, 02... page can be opened.

At the moment, only one page can be opened. A solution is currently being considered.

Where haction was hitherto carried out by using setpro, please now use HACTION_SETPRO_NEXT.

Accept. Decline.

Gardener NPCs are used as a rough example.

TOWN_SHUGO_GARDENER_from 1001 to 1025

You end the conversation.

So you refuse.

You end the conversation.

1st NPC

You end the conversation.

2nd NPC

You end the conversation.

3rd NPC

You end the conversation.

4th NPC

You end the conversation.

5th NPC

You end the conversation.

6th NPC

You end the conversation.

7th NPC

You end the conversation.

8th NPC

You end the conversation.

9th NPC

You end the conversation.

SELECT5 after the conversation to unify with the original conversation form.

You give your report.

Hm, I hope there are no bugs.

First group

Speak to the Skylights Village Gardener [%2].

Speak to the Gold Valley Village Gardener [%5].

Speak to the Firefly Village Gardener [%8].

Second group

Speak to the Sea Breeze Village Gardener [%11].

Speak to the Coast Village Gardener [%14].

Speak to the Thornbush Village Gardener [%17].

Third Group

Speak to the Statue Village Gardener [%20].

Speak to the Shining Isle Village Gardener [%23].

Speak to the Palm Tree Village Gardener [%26].

Talk to Rebecca.

Try the new simpletalk function.

Please arrange it so that the players speak to the several NPCs regardless of the order.

The coming winter will probably be a cold one.

New quest: [%questname] Active: [%questname]