I'd hoped to never see this place again. This camp...this hell is where the Ereshkigal Legion imprison all of the Daevas they capture. My skin is crawling just thinking about stepping foot inside.
Still, we have to do something. I don't know what the Balaur are planning, but I do know that the Daevas held here are being tortured and sacrificed for some dark purpose.
Horrifying doesn't even begin to describe it. We have a responsibility to our people, to rescue them and to put a stop to whatever is happening.
This will be exceptionally dangerous, friend. We need to be swift and silent, because one wrong move and...well, you could lose everyone around you, just like I did.
If we separate, we will be able to accomplish more quickly. I will focus on learning what I can about what the Balaur are doing while you rescue as many of the Daevas as you can.
And...one other thing...
If you come across any traces of the Arrows of Destruction members, or clues as to where they might be, will you bring them to me? It doesn't matter how small-- armor, feathers, hair... anything you find. I need to know what happened to them.
Good luck, Daeva.
I'm worried that Warden Maharosh knows we're here, despite our efforts to keep quiet.
I don't think we have much time-- were you able to find anything?
Yes! These are pieces of their armor. Plate, so it has to either be from Murayan or Harogen.
Glitchy and Stalk's weapons both got shattered, so those shards might be from either of them. The epaulet was Bimya’s, and... oh. The feathers...
Those were Shurak's... my son's. This was everything? No one at the prison camp was wearing clothes like mine?
Could you check around the prison camp for anything more?
Any trace, no matter how small... Please.
Nothing...? I see.
Well, I can't stop to mourn now. Either way, you were able to rescue the Daevas.
I was able to look around the prison camp a bit. This place is... bone-chilling.
They are using the prisoners for... some kind of fuel.
First, they just lock them up. They starve them for days--no food, no water, nothing. When the prisoners lie broken and empty of nourishment, the Balaur consider them to be "purified".
Then, the Daevas who have undergone "purification" are marked for disassembly, compression, or distillation. That's when they get transported to someplace else along the Path of Serenity.
Yes. Except in this case, "Serenity" means being sacrificed in a ritual the Ereshkigal Legion is performing.
They are... tortured, [%username]. Their wings are severed. Their life essence is extracted. They become "fuel" for the Balaur's magic. There's no telling what that ritual is supposed to accomplish, but we know they are being transported along the Path of Serenity.
Warden [%dic:STR_DIC_M_IDAb1_Ere_Boss_Leader_Easy_75_Ah] guards the Path of Serenity. If we kill him, we will be able to find out where the Balaur sacrifice the Daevas and what this magic is.
(The paper is sticky with oil and some kind of black splotches.)
(It seems like it might tear easily.)
- Today's Sacrifices -
1. Daevas: 23
2. Spirits: 57
3. Sacred Beasts: 3
4. Other: 1
- Processed -
1. Disassembled: Daevas 11, Sacred Beasts 3
2. Compressed: Daevas 7
3. Distilled: Spirits 20, Daevas 37
4. Other: Krall 1, Mau 2
- Transports -
1. Living Sacrifices: 98 (Transport complete: Incarna Roots)
2. Disassembly: 200 (Prepared for transport)
3. Compression: 102 (Prepared for transport)
4. Distillation: 50 (Transport complete: Path of Serenity)
Note: Sacrifices sensitive to special magic will be taken to the Path of Serenity.
- More Details -
Add 278 sacrifices for Incarna growth.
1. Daevas: 200 requested
2. Spirits: 48 requested
3. Sacred Beasts: 28 requested
4. Other: 2 requested
I can confirm that there will be no issues with the process and delivery of the sacrifices from the Dredgion.
- Warden Mahorosh
(You should show this to [%dic:STR_DIC_N_IDAb1_Ere_Manager_Room_Vatiskhan_E].)
Warden Mahorosh is the one who oversees the transport of the prisoners.
Once he is gone, the Path of Serenity should be left open. Then we'll have a chance at finding them.
Where do you find this? This is... horrifying, but useful.
With this, we should be able to track down the kidnapped Daevas.
Give me just a minute to read it.
Warden Mahorosh is the one who oversees the transport of the prisoners.
Once he is gone, the Path of Serenity should be left open. Then we'll have a chance at finding the prisoners.
Give me just a minute to read this?
This is... if this report is correct, there are 10 times as many prisoners as we thought. All set to be sacrificed to something called the "Incarna"?
And it's asking for even more.... We have to move now, before they sacrifice any more lives.
We have to work together. Rest up quickly, [%username]. We'll all need our strength for this.
After infiltrating [%dic:STR_DIC_W_IDAb1_Ere_04] inside of the Bastion of Souls, meet with [%dic:STR_DIC_N_IDAb1_Ere_Start_Vatiskhan_E].
Find [%dic:STR_DIC_E_Howl_Of_Destruction_Trace], complete the Daeva rescue mission, destroy the Power Generator, and report back to [%dic:STR_DIC_N_IDAb1_Ere_Manager_Front_Vatiskhan_E] who will appear at that time.
[%collectitem]Speak with [%dic:STR_DIC_N_IDAb1_Ere_Manager_Front_Vatiskhan_E]
Defeat Warden [%dic:STR_DIC_M_IDAb1_Ere_Boss_Leader_Easy_75_Ah] at the Guidance Chamber. ([%11]/1)
Check [%dic:STR_DIC_N_IDAb1_Ere_FOBJ_Report_Q10010a] at the Guidance Chamber.
Speak with [%dic:STR_DIC_N_IDAb1_Ere_Manager_Room_Vatiskhan_E] who will appear at the Guidance Chamber.
Speak with [%dic:STR_DIC_N_IDAb1_Ere_Manager_Room_Vatiskhan_E] who will appear at the Guidance Chamber.
Order: Help Captain Bastikan of the Arrows of Destruction investigate Bastion of Souls.
Bastikan asked you to rescue the Daevas that are imprisoned in Bastion of Souls and uncover the Ereshkigal Legion's goals. He also asked you to search for clues as to the whereabouts of the Arrows of Destruction members.
You found traces of the Arrows of Destruction members and brought them to Bastikan. Knowing it was unlikely that they would be at the prison camp, he stressed the importance of finding where they and the other Daevas were taken.
Bastikan suggested defeating Warden Mahorosh, the one in charge of the prison camp, to learn where the Daevas were as well as whatever the Balaur were planning.
After killing Maharosh, you found his report. It detailed the Balaur's need for more sacrifices for their nefarious plot, something Bastikan vowed to stop.