You heard I was looking for you, did you?
I'll get right to the point.
What did you do before you joined Kalio's little mercenary band?
You have absolutely no idea who you were?
Hmm.... Perhaps something terrible happened to you, or perhaps someone has hidden your past memories from you. Either way, it seems clear to me that you were once a formidable force....
Tell me, [%username]. If you could have your memory returned, would you wish it so?
Come closer--I must lay my hand on your forehead. Now, close your eyes...
Strange. Very strange...
I saw only flashes, but it looked like the Balaur battling our Guardians within the Abyss. That Legion though...and that insignia...so many unanswered questions.
There is something else I can use to uncover more of your past, but it will require some work on your part.
I need a very particular fruit from a very particular...tree. And he's not likely to simply hand it over.
Lord Daminu produces a fruit, and only once every few decades...Unless you know the secret.
Take this vial to [%dic:STR_DIC_FLA03], and fill it on the central island. Then offer Lord [%dic:STR_DIC_LA51] the vial as tribute to his eminence. Once he drinks it, he should produce the fruit you seek--Daminu's Essence.
Oh, and...don't mention me if he asks who sent you. Is that clear?
Greetings...child.
Ahhh..
My roots... They have already found the scent of the...tribute you bring me...and...how fitting.
My thanks to you...Human. The water of...Lake Cliona...is most nourishing...to me.
Oh...so good... What...? What...is this?
No! You...have made me bear fruit!
Pernos! Why have you...done this?! Why have you conspired against me?
You need only have asked.... I see you are a...most bright star in our sky, [%username]. I would have helped.
I'll...withhold punishment...on you. Pernos, though...should have known better...than to trick me.
Now, you should...leave. Take my fruit with you...child. May your memories...not be hidden from you...any longer.
I assume you were successful in your task, [%username]? I felt the anger of the forest.
Tell me, did Lord Daminu guess my involvement?
Shame....
For several hundred years we've kept our relations cordial...shame indeed....
Ah, what's done is done. I'm not one to dwell on the past. Come, hand me Daminu's Essence and we'll get started.
Listen to me, [%username].
You cannot pick and choose the memories that will be restored. You may see things that fill you with pride, or you may see things that bring you unbearable shame.
You must accept your memories in their entirety.
Are you prepared?
I think that's enough...
It seems your memory was sealed by a Brigadier General of the Balaur, a fierce and terrible creature known as Oris. Strange though... I've never heard of such a fierce battle with the Balaur.
Do you remember your age, or the legion to which you belonged?
So many mysteries....
I wonder how you even returned from that battle alive? Let's hope time will further restore your memories. Perhaps meeting some old comrades will help bring them back. I see that combat has already revived your martial abilities.
Actually, now that I think about it...
Perhaps this was my destiny. Perhaps this is why I have been here in [%dic:STR_DIC_E_LF1_name] all along. Your path lies bright ahead--the life of a [%dic:STR_DIC_ELA09] awaits you.
These are your first steps towards discovering your former glory, [%username], and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.
Before your memory loss, you were not a simple [%userclass], but rather one of two distinct Warrior classes. Tell me, which path did you walk?
The Gladiator...ah yes...
The Gladiator is a master of arms, a close combat specialist who carves through enemy ranks with sword or spear. Then, when the enemy attempts to reply, to turn the tide, their attacks crash against plated steel and the resilient, stubborn soul of the Gladiator.
Does this sound familiar, [%username]? Is this the path you wish to choose
The Templar....
Templars are selfless beings, always considering the well-being of others before their own. They can form a living shield against even the most zealous of foes, and use defensive and healing magic to aid their allies.
Does this sound familiar, [%username]? Is this the path you wish to choose?
Remember, this is a not a decision to be made lightly. Allow me one chance to remind you of the facts of each path.
Gladiators are masters of arms and close combat. Templars stand on the frontlines and throw everything into the defence of their allies.
Your choice will be permanent, [%username]--choose well.
Remember, this is a not a decision to be made lightly. Allow me one chance to remind you of the facts of each path.
Gladiators are masters of arms and close combat. Templars stand on the frontlines and throw everything into the defence of their allies.
Your choice will be permanent, [%username]--choose well.
Perhaps this was my destiny. Perhaps this is why I have been here in [%dic:STR_DIC_E_LF1_name] all along. Your path lies bright ahead--the life of a [%dic:STR_DIC_ELA09] awaits you.
These are your first steps towards discovering your former glory, [%username], and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.
Before you lost your memory, you were not a simple [%userclass], but rather one of two distinct Scout classes. Tell me, which path did you walk?
Perhaps I was wrong to show my back to you!
Assassins are dark and shadowy beings who can hide from sight, watching their enemy and waiting for that one perfect moment, then...
...they strike! And flee in the very next instant, leaving their victim dead or dying.
A Ranger? Interesting....
Rangers have agility and cunning. By fighting from a distance, they can bring enemies forward and force them into traps they've prepared.
If the fighting comes closer, they can unsheathe their dual blades and dispatch their enemies at close range.
Very well. Here, one last chance to think on it:
Assassins hide in the shadows and strike with lethal accuracy, but they are not strong or well-armoured.
Rangers defeat enemies with traps and ranged attacks, and unsheathe their swords for whoever dares come close.
Think carefully and decide, [%username]--your destiny awaits.
Very well. Here, one last chance to think on it:
Assassins hide in the shadows and strike with lethal accuracy, but they are not strong or well-armoured.
Ranger defeat enemies with traps and ranged attacks, and unsheathe their swords for whoever dares come close.
Think carefully and decide, [%username]--your destiny awaits.
Perhaps this was my destiny. Perhaps this is why I have been here in [%dic:STR_DIC_E_LF1_name] all along. Your path lies bright ahead--the life of a [%dic:STR_DIC_ELA09] awaits you.
These are your first steps towards discovering your former glory, [%username], and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.
Before you lost your memory, you were not a simple [%userclass], but rather one of two distinct Mage classes. Tell me, which path did you walk?
The Sorcerer...is a master of magic who summons forth burning infernos and sheets of freezing ice.
They can immobilize enemies and render them unconscious. But they are also relatively weak, and have little in the way of defence against enemy attacks.
Is this the path you walked before, [%username]?
Ah! You were a Spiritmaster, [%username]?
Spiritmasters create spirits--manifestations of the very elements around us. These spirits defend the Spiritmaster while dealing out damage of their own.
The bond between spirit and Spiritmaster is vital, and it is only when the Spiritmaster fully understands the strengths and weaknesses of the summoned spirits that they can realise their true potential.
Is this the path you walked, [%username]?
Very good, [%username]. Here is one last chance to make up your mind for good.
Sorcerers are masters of magic attacks, capable of unleashing a veritable torrent of pain and anguish on the enemy.
The Spiritmaster lacks the Sorcerer's raw power, but can animate a being from the surrounding elements that both protects its master and smites enemies with elemental magic.
Which of these two paths will you walk?
Very good, [%username]. Here is one last chance to make up your mind for good.
Sorcerers are masters of magic attacks, capable of unleashing a veritable torrent of pain and anguish on the enemy.
The Spiritmaster lacks the Sorcerer's raw power, but can animate a being from the surrounding elements that both protects its master and smites enemies with elemental magic.
Which of these two paths will you walk?
Perhaps this was my destiny. Perhaps this is why I have been here in [%dic:STR_DIC_E_LF1_name] all along. Your path lies bright ahead--the life of a [%dic:STR_DIC_ELA09] awaits you.
These are your first steps towards discovering your former glory, [%username], and in light of this, I must ask you a simple question. Do not think too hard on it--allow your natural memories and instinct to guide you to your answer.
Before you lost your memory, you were not a simple [%userclass], but rather one of two distinct Priest classes. Tell me, which path did you walk?
A Cleric you say? Intriguing!
Much like the Mage, a Cleric uses magic, but rather than harming others, the Cleric prefers to heal and fortify allies.
Clerics also revive comrades who fall in battle, making them invaluable in the kind of group combat Daevas face in the Abyss and elsewhere.
Was this the path you walked before, [%username]? Is the path you wish to walk again?
Hmm.... A Chanter.
The Chanter is versatile yet powerful, capable of strengthening allies with magical chants while also dealing out significant damage. Unlike the Cleric, the Chanter is more suited near the frontlines, where their chants help enhance the abilities of their allies in the line of fire.
Tell me--does that remind you of your former glory, [%username]?
Very well. This is an important decision you are about to make. Here are your options one final time:
Clerics cure allies and strengthen their defensive capabilities, while Chanters fortify friends with magic chants while dealing out their own righteous punishment to the enemy.
Choose wisely now, [%username]. Your next choice cannot be undone.
Very well. This is an important decision you are about to make. Here are your options one final time:
Clerics cure allies and strengthen their defensive capabilities, while Chanters fortify friends with magic chants while dealing out their own righteous punishment to the enemy.
Choose wisely now, [%username]. Your next choice cannot be undone.
It was probably my mission to bring back your lost memories.
And your fate seems to be to follow the Path of the [%dic:STR_DIC_ELA10] and to rediscover your calling as a [%dic:STR_DIC_ELA09].
Reborn Daeva, I am asking you.
Which path will you choose?
The gunner makes use of both technical skill and knowledge.
His weapon is a combination of magic and technology, which he uses to take out his enemies from a distance.
The gunner can shoot in an instant with the Aether Revolver and makes use of the great fire-power of the Aether Cannon to destroy many enemies at once with a single shot.
You want to walk the Path of the Gunner?
Aethertechs are part of the class that uses "Mechs".
A Mech is a new means of transportation developed in the course of the examination of the ancient weapon and Idgel in the Sauro War Depot.
If you have an Aether Key, you can use the Mech to attack your opponents by using magic power.
Mechs can overpower opponents at various distances, and have strong resistance to magic attacks.
You want to walk the path of the Aethertech?
Gunners can defeat their opponents from a great distance with firearms.
Gunners use the Aether Revolver and the Aether Cannon. Their attack is precise and powerful.
Aethertechs use a Mech and can defeat their opponents quickly from different directions.
Think about the path you would like to choose.
Aethertechs use a Mech and can attack opponents by using magical power.
They can defeat their opponents quickly from different directions.
Gunners use the Aether Revolver and the Aether Cannon. Their attack is precise and powerful.
Think about the path you would like to choose.
It seems that it was my task to help you win back your lost memories.
And your fate seems to be to follow the Path of the [%dic:STR_DIC_ELA10] and to rediscover your calling as a [%dic:STR_DIC_ELA09].
Newborn Daeva, I ask you.
Which path will you choose?
The Bards are those who realise the music of praise for Aion through the Aether.
Depending on the piece of music they play, they can heal the injured soliders, increase the performance of their own troop or even reduce the aggression of their opponent.
They can attack enemies from a distance and prevent them from moving.
You want to walk the path of the Bard?
A Bard uses the power of music to help his own troops and hinder those of the enemy.
Music and singing can be used to attack or incapacitate the enemy.
Is it the Path of the Bard that you wish to follow?
Consider your decision well.
Congratulations, [%username]! You have ascended to the ranks of the [%dic:STR_DIC_ELA09]s!
Remember, this blessing comes with a great responsibility. Your life--your very soul--is no longer yours to keep. It belongs now to the Elyos people and our Seraphim Lords.
Your every action must be for the benefit of [%dic:STR_DIC_ELA05], and for the well-being of [%dic:STR_DIC_ELA03]. If your life is lost in the process, then that is the price you must pay.
Now we are done here. It is time for you to return to [%dic:STR_DIC_E_LF1_name]. Your subjects await your return.
Talk to [%dic:STR_DIC_LA12].
Go to the island at the centre of [%dic:STR_DIC_FLA03] and fill up the bottle Pernos gave you.
Meet [%dic:STR_DIC_LA51] and obtain [%dic:STR_DIC_QILA71].
Talk to [%dic:STR_DIC_LA12].
Explore your lost past.
Advance on Karamatis.
Defeat Raiders ([%26]/4).
Defeat Oris.
Talk with [%dic:STR_DIC_LA12] and choose the path you will take.
Pernos says he has something to talk to you about. Speak with him and learn what it is.
Pernos was curious about your identity. He told you he needed Daminu's essence to help you recover your lost memory.
At his order, you tricked the Elim leader into giving you Daminu's essence.
While exploring your memory, you found that you had been a Guardian Daeva. Now, you want to ascend as a Daeva once again, regain your skills and abilities, and uncover the reason for your memory loss.