The patterns on this insignia are definitely Asmodian.

The color is faded, and the surface is covered in scratches... Someone definitely has used it for a long time.

This could have never belonged to a phantom.

Nod.

I also sense a faint energy from this item.

It's the trace of the Time Power of Ciel, the Empyrean Lord long since gone.

It would be better to show it to Daeva of Time [%dic:STR_DIC_N_Inggril].

[%username], I want you to do it.

Accept the proposal. Reject the proposal.

This item is an important piece of proof, but I'll leave it in your care for a while.

I need to report this item to my superiors, so please bring it back to me when you're done.

End dialog.

I'll keep this item till you feel like doing your mission.

It's more important that I take care of my trainees like they were my own children. I can find the cause of this problem later.

End dialog.

(Having a pained expression, opening and closing her eyes.) What can I do for you?

If it's not urgent, could you... come back some other time?

I'm having a bit... of a hard time right now.

Show her the insignia and tell her what happened at the arena.

(Her eyebrows rise at the sight of the insignia.)

To be honest... The Asmodians you see in the 3rd Tempere aren’t the illusions I created.

It was a Vank... A Vank opened the fissure, and real Asmodians have been coming out from it all this time.

So it means that the insignia is also a real thing. And the power of time that I can feel from it belongs to Inggne...

Ah... I’m tired.

Take this object to [%dic:STR_DIC_N_Romedon]... And you’ll have the answer you’ve been searching for.

End dialog.

That's what Inggril told you? I don't know whether I should blame you or praise you for finding out.

The truth is that creatures called Vanks appeared when we were training at the Tempere Training Camp. They were the proof that there was a problem with the Space of Illusion.

The gap in the fissure at the training camp leads not only to Elysea and Asmodae, but also to Balaurea.

No matter what happens at the Kaisinel Tempere Training Camp, we need to solve this situation and even use it as a start to get behind enemy lines.

Continue listening.

The problem is that enemies can enter through the fissure. But on the other hand, it also means we have a way to travel to Asmodae or Balaurea.

That's why we opened the Third Tempere where the fissure is, and sent more trainees there.

For the trainees it means that they're training in real-life situations, and at the same time, they watch over the fissure without even knowing it.

But [%username], be aware that this is a secret.

Since you have a duty to follow the Lord's order as well, you need to destroy this item yourself and not speak again of what I told you.

End dialog.

Splendid!

I don't mean to keep the trainees in the dark forever. I just need more time...

[%username], you promise to keep what's been said a secret, right?

Nod.

I hope someday I'll meet someone like you again.

I mean, someone who doesn't only train according to the rules, but also knows how to question things.

When another one like you appears, I'll tell him the secret of the Third Tempere as well.

Since you vowed to keep this secret, I wish you Lord Kaisinel's blessing, [%username]!

To the day we'll be able to use the fissure to attack our enemies!

Talk with [%dic:STR_DIC_N_Inggril].

Talk with [%dic:STR_DIC_N_Romedon].

Destroy the Broken Insignia and keep the vow of silence[%8].

Talk with [%dic:STR_DIC_N_Romedon].

Show the broken insignia you found at the Arena to Daeva of Time, Inggril.

Zunoth told you to ask Inggril, Daeva of Time, about the broken insignia.

Inggril said that this item came here through the fissure at the Asmodian Training Camp, and told you that it doesn't belong to an illusion, but to a real enemy.

Raomedon already knew about everything when you went to him, and told you that the Arena was built to make sure that no Asmodians and Balaur could enter through the fissure.

He asked you to vow to keep this secret and to destroy the item yourself.

New Quest: [%questname] In progress: [%questname]